Improving Our Template | Unreal Engine 5 Materials and Texture Tutorial

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Hey guys! In the last project, we had to create some materials to add to the scene, so to avoid the work of creating new ones every time we create a new project, we need to add some fundamental material instances that we can easily modify in our new Unreal Engine project.

Materials such as metals, wood, stone, fabrics, and more must be set to save time on each project. I've added a couple of new materials and functions that will be helpful for future exercises and I also explained in the video how to set them up.

Also, there are a couple of useful links where you can download free textures.

Links:

https://polyhaven.com/

https://ambientcg.com/

https://3dsky.org/

https://substance3d.adobe.com/assets/allassets?assetType=substanceMaterial&assetType=substanceAtlas&assetType=substanceDecal&free=true

https://helpx.adobe.com/substance-3d-player/home.html

https://www.sketchuptextureclub.com/textures/free-pbr-textures

https://www.poliigon.com/search/free

https://www.pixplant.com/

https://developer.nvidia.com/nvidia-texture-tools-exporter

https://affinity.serif.com/en-gb/photo/

My personal Archviz Template if you ever want to purchase it:

https://www.unrealengine.com/marketplace/en-US/product/a65948cdab2345f19cb059493f53afbf

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Template Folder. Based on the video from my YouTube Channel.

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Improving Our Template | Unreal Engine 5 Materials and Texture Tutorial

8 ratings
I want this!