Improving Our Template | Unreal Engine 5 Materials and Texture Tutorial
Hey guys! In the last project, we had to create some materials to add to the scene, so to avoid the work of creating new ones every time we create a new project, we need to add some fundamental material instances that we can easily modify in our new Unreal Engine project.
Materials such as metals, wood, stone, fabrics, and more must be set to save time on each project. I've added a couple of new materials and functions that will be helpful for future exercises and I also explained in the video how to set them up.
Also, there are a couple of useful links where you can download free textures.
Links:
https://helpx.adobe.com/substance-3d-player/home.html
https://www.sketchuptextureclub.com/textures/free-pbr-textures
https://www.poliigon.com/search/free
https://developer.nvidia.com/nvidia-texture-tools-exporter
https://affinity.serif.com/en-gb/photo/
My personal Archviz Template if you ever want to purchase it:
https://www.unrealengine.com/marketplace/en-US/product/a65948cdab2345f19cb059493f53afbf
Template Folder. Based on the video from my YouTube Channel.